![]() ![]() ![]() The game is in the grind, in the unyielding search for loot and exploration of a procedurally-generated world that is still capable of producing shock and awe. Instead, it comes equipped with an effectively endless gameplay loop. Perhaps that's because Diablo 2 has no endgame, not really. After all, there has to be a reason why you are able to boot up a 20-year-old game and still find multiplayer servers populated with players. And as deep as its roots may run, Diablo 2 has never been replicated, nor has its magic been recaptured. ![]() ![]() Its influence seeped into a generation of game creators, its legacy scattered all throughout modern gaming. The resulting experience expanded the scope and ambition of what Diablo could be, and it did so without complicating its play or diluting its essence.Īs a result of this, Diablo 2 created a formula and established a framework that all ARPGs released after the year 2000 have followed, consciously or otherwise. Each of these elements were iterated upon, subtly refined and sharpened. Development of Diablo 2 began from a foundation of deep customisation, familiar mechanics, simple controls, and an agreeable game loop. In doing so, Blizzard North had the space necessary to deliver one of the finest sequels in the history of interactive entertainment. The original Diablo sought to reduce the RPG to its barest of bones. ![]()
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